BioWare’s Eric Musco has posted a long post about the adjustments that may be coming for the Conquest System in Star Wars: The Old Republic Game Update 5.8. Players will see large adjustments by way of the redo UI, with separate tabs for Solo and Guild Conquests, each and every with clear progression. Moreover, Conquest objectives have already been reorganized to supply different types of rewards, as well as rebalancing point values for all objectives.
Conquest Objectives adjustments contain:
Finishing objectives will now award credits, expertise points, and Command Expertise in addition to their Conquest points.
Conquest point values for all objectives happen to be rebalanced across the board.
Also to one-time and repeatable, there are actually now also every day objectives. Some current objectives will adjust variety with 5.8.
The Invasion bonus for Conquest objectives has been removed.
The Stronghold bonus nevertheless applies but has been changed. Every single owned Stronghold counts for any 25% bonus, up to a max of 150%. Sorry to all you “Stronghold filled with chairs’ owners on the market.
Weekly Conquests are no longer on a set schedule and will be randomly chosen every week. The exception to this rule is that Conquests that coincide with recurring events will nonetheless be on a set schedule (including the Gree event).
For Guild Conquests, BioWare has chosen to “shake up the leaderboards” by separating rewards from leaderboard presence. Each and every planet will have “three designated Invasion Targets”, every single with its personal threshold for the minimum quantity of points necessary to fulfil the objective. “The larger the yield the tougher it can be for the guild to acquire the rewards, nevertheless it also indicates a better reward”.
“We have created this alter, to encourage additional leaderboard competition amongst equivalent size Guilds, smaller Guilds going just after smaller sized Yields, and more. Please note that this is not a restriction, just a recommendation. If a bigger Guild wants to go for significantly less rewards in a smaller yield, they can, plus the same is accurate of a smaller sized Guild wanting to get the highest yield.”