Electronic Arts announced today that it can close Visceral Games, just after deciding to buy SWTOR credits reshape the studio’s Star Wars project from a standard single-player adventure into “a broader knowledge.” The publisher’s explanation is couched in ambiguous language, but the large takeaway is this: Visceral’s intended Star Wars game was story-focused and linear, at a time when open-world multiplayer campaigns with varied gameplay are the games du jour.
We knew tiny about Visceral’s take on Star Wars, aside from the name of its director – Uncharted veteran Amy Hennig – and its proposed style of gameplay. But aside from the booming Star Wars Battlefront franchise, Visceral’s untitled Star Wars game remains the only a single EA has shown off probably the most from its ballyhooed licensing deal. And four years into stated deal, that’s saying lots.
Electronic Arts initially hooked up with Disney back in May 2013, at which point the companies announced three Star Wars titles inside the performs: one particular by DICE, one particular by BioWare and one by Visceral Games. No further particulars on any of these games have been provided at the time.
BIOWARE CONTINUES Business AS USUAL
BioWare had the benefit of currently functioning on Star Wars games when this deal came by means of. The studio cut its teeth around the license, in a sense; among its most common titles are Star Wars: Knights of the Old Republic and its successor, Star Wars: The Old Republic. The 2011 online game launched soon after EA purchased cheap SWTOR Credits BioWare, generating it the publisher’s first taste on the Star Wars house.
Though not explicitly stated at the time, it appears as though BioWare’s inclusion amongst the three studios named in EA’s Star Wars deal in the time was in reference towards the studio’s current work around the franchise. New content for The Old Republic is released on a near-annual basis; BioWare has developed expansions each and every year considering that EA and Disney began its partnership.
If BioWare plans to deviate from the Old Republic and move onto one thing new, it has but to produce that apparent to Star Wars fans. One game down, two to go.
EA revealed DICE’s project a single month later, for the duration of its E3 2013 presentation. Star Wars Battlefront, a multiplayer-only game, launched just ahead of Star Wars: Episode VII in November 2015. While it garnered some criticism for its lack of offline modes and failure to tie into the most up-to-date Star Wars film, it was largely a important and industrial results.
For this November’s Star Wars Battlefront 2, EA Motive joined DICE to assist expand the game further. Even though multiplayer will nonetheless be at its core, Battlefront 2 may also possess a single-player story mode, which EA Motive is heading up. EA’s spent lots of time speaking it up, which points towards the mode because the most significant sign that it listened to unfavorable feedback about Battlefront’s online focus.
Until Battlefront 2 launches next month, Star Wars Battlefront remains to this day the only game in the EA-Disney deal to produce it to retail. That leaves us with just one of several originally proposed project unaccounted for.